5/28/2023 0 Comments Phantom brigade gameplayOccasionally destroyed mechs are flung around the map after viewing replay mode.Occasionally UI can be carried from one context to another by accident.Tooltips can flow off the sides of the screen in some circumstances.Destroyed buildings and terrain are not being correctly reloaded when loading the precombat save.Mechs will not move the full distance during execution on some lower-end PCs.All audio except for cutscene audio will sometimes not play.Melee targeting is difficult and sometimes inaccurate.This is correct when calculating heat at the end of the action, but incorrect for calculating how long it'd take to drop back to 0 heat after the action Part UI multiplies ambient heat dissipation of the mech by action duration.□ Fixed incorrect optimal interval calculation being made incorrectly in unit editing screen.□ Fixed hotkeys for the base being accessible in the first province.□ Fixed a handful of spawn locations being set to inside hills (visual issue only).□ Fixed typing in a text field continuing to move the camera or trigger hotkeys.□ Fixed an edgecase where saves could be loaded right before a battle outcome was decided, which would carry the result UI into the loaded scene.There are now two different projects for Primary and Secondary melee weapons. □ Fixed melee weapon workshop projects all being listed under Primary Weapon.Added more safety checks to the main menu to prevent some rare scenarios that prevented loading saves or starting a new game.□ Fixed weapons generating with perks that had no effect on the weapon.□ Fixed legs generating with weapon perks on occasion.□ Fixed weapon information UI disappearing in combat if any non-weapon part had been viewed in inventory before entering combat.Fixed screenshake on pilot cameras causing pilots to eventually drift out of the frame.□ Fixed a UI issue where tanks and turrets appeared to be many levels lower than they actually were.□ Fixed difficulty settings not initializing properly, causing them to appear as resolution sliders when accessed in the tutorial.□ Fixed Resupply event preventing events from completing, resulting in a softlock.□ Fixed some caches choosing invalid maps, creating cache scenarios that didn't have caches.Fixed an issue with bullet visuals being too thin and choppy, making them hard to see in combat.Fixed patrols and convoys from having a chance to spawn directly under the player, interrupting their engagement with other overworld POIs.Fixed movement modes being maintained between saves incorrectly.Fixed Overdrive movement button displaying in some circumstances where the movement mode was not actually available.□ Fixed an issue where due to Null Ref Exceptions the main menu displayed as black and games could not be loaded.□ Fixed a scaling issue where DC1 Impact Cannons were giving x27 the amount of supplies they should have.
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